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Cross-platform, compatible with OpenGL, OpenAL, and Newton Game Dynamics libraries; defining features include ability for advanced object interaction via use of Newton's physics code id Tech 0 Wolfenstein 3D engine: C: 1992 Yes 2.5D Windows, Linux, macOS
Google Earth Engine is a cloud computing platform for processing satellite imagery and other geospatial and observation data. It provides access to a large database of satellite imagery and the computational power needed to analyze those images. [ 96 ]
Using Google Earth engine, this image shows how the surface water level changes over decades. Image Credits: Google Cloud Moore points out that when you bring together data-driven tools like this ...
The downloadable version of Visual Studio Code is built on the Electron framework, [23] which is used to develop Node.js web applications that run on the Blink layout engine. Visual Studio Code for the Web is a browser-based version of the editor that can be used to edit both local files and remote repositories (on GitHub and Microsoft Azure ...
It’s worth noting that in addition to Code Assist, Google today also announced the launch of CodeGemma, a new open model in its Gemma family that was fine-tuned for code generation and assistance.
The code editor is powered by a pared-down version of Visual Studio Code, but it’ll soon run a full extensible version of Microsoft’s open source code editor in the browser that will remove ...
Bing Maps Platform (previously Microsoft Virtual Earth) is a geospatial mapping platform produced by Microsoft. It allows developers to create applications that layer location-relevant data on top of licensed map imagery. The imagery includes samples taken by satellite sensors, aerial cameras (including 45 degree oblique "bird's eye" aerial ...
Qt (pronounced "cute" [7] [8] or as an initialism) is a cross-platform application development framework for creating graphical user interfaces as well as cross-platform applications that run on various software and hardware platforms such as Linux, Windows, macOS, Android or embedded systems with little or no change in the underlying codebase while still being a native application with native ...
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