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Computer programming or coding is the composition of sequences of instructions, called programs, that computers can follow to perform tasks. It involves designing and implementing algorithms, step-by-step specifications of procedures, by writing code in one or more programming languages.
When designing the syntax of a language, a designer might start by writing down examples of both legal and illegal strings, before trying to figure out the general rules from these examples. [2] Syntax therefore refers to the form of the code, and is contrasted with semantics – the meaning.
A programming language is a system of notation for writing computer programs. [1] Programming languages are described in terms of their syntax (form) and semantics (meaning), usually defined by a formal language. Languages usually provide features such as a type system, variables and mechanisms for error handling.
Source code is the form of code that is modified directly by humans, typically in a high-level programming language. Object code can be directly executed by the machine and is generated automatically from the source code, often via an intermediate step, assembly language .
C is an imperative procedural language, supporting structured programming, lexical variable scope, and recursion, with a static type system. It was designed to be compiled to provide low-level access to memory and language constructs that map efficiently to machine instructions, all with minimal runtime support.
In computer programming, assembly language (alternatively assembler language or symbolic machine code), often referred to simply as assembly and commonly abbreviated as ASM or asm, is any low-level programming language with a very strong correspondence between the instructions in the language and the architecture's machine code instructions.
Examples of high-level programming languages in active use today include Python, JavaScript, Visual Basic, Delphi, Perl, PHP, ECMAScript, Ruby, C#, Java and many others. The terms high-level and low-level are inherently relative.
Programming style, also known as coding style or code style, is a set of rules or guidelines that governs the layout of source code. Programming style may also refer an quality aspect of code that is interpreted subjectively. Some claim that following a particular programming style helps programmers read and understand code and to avoid ...
Class (computer programming) In object-oriented programming, a class is an extensible program-code-template for creating objects, providing initial values for state ( member variables) and implementations of behavior (member functions or methods ). [1] [2] [a]
Structured programming is a programming paradigm aimed at improving the clarity, quality, and development time of a computer program by making extensive use of the structured control flow constructs of selection (if/then/else) and repetition (while and for), block structures, and subroutines.