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  2. Computer programming in the punched card era - Wikipedia

    en.wikipedia.org/wiki/Computer_programming_in...

    A punched card is a flexible write-once medium that encodes data, most commonly 80 characters. Groups or "decks" of cards form programs and collections of data. The term is often used interchangeably with punch card, the difference being that an unused card is a "punch card," but once information had been encoded by punching holes in the card ...

  3. Barcode - Wikipedia

    en.wikipedia.org/wiki/Barcode

    Initially, barcodes represented data by varying the widths, spacings and sizes of parallel lines. These barcodes, now commonly referred to as linear or one-dimensional (1D), can be scanned by special optical scanners, called barcode readers, of which there are several types.

  4. Punched tape - Wikipedia

    en.wikipedia.org/wiki/Punched_tape

    Paper tape reader on the Harwell computer with a small piece of five-hole tape connected in a circle – creating a physical program loop. Punched tape or perforated paper tape is a form of data storage device that consists of a long strip of paper through which small holes are punched. It was developed from and was subsequently used alongside ...

  5. Comment (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Comment_(computer_programming)

    Program code is in blue. In computer programming , a comment is a programmer-readable explanation or annotation in the source code of a computer program . They are added with the purpose of making the source code easier for humans to understand, and are generally ignored by compilers and interpreters .

  6. Mistral releases Codestral, its first generative AI model for ...

    techcrunch.com/2024/05/29/mistral-releases-its...

    Mistral, the French AI startup backed by Microsoft and valued at $6 billion, has released its first generative AI model for coding, dubbed Codestral. Like other code-generating models, Codestral ...

  7. Code Reading - Wikipedia

    en.wikipedia.org/wiki/Code_Reading

    Code Reading (ISBN 0-201-79940-5) is a 2003 software development book written by Diomidis Spinellis. The book is directed to programmers who want to improve their code reading abilities. It discusses specific techniques for reading code written by others and outlines common programming concepts.