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Ray tracing is a technique that can generate near photo-realistic computer images. A wide range of free software and commercial software is available for producing these images. This article lists notable ray-tracing software.
In 3D computer graphics, ray tracing is a technique for modeling light transport for use in a wide variety of rendering algorithms for generating digital images . On a spectrum of computational cost and visual fidelity, ray tracing-based rendering techniques, such as ray casting, recursive ray tracing, distribution ray tracing, photon mapping ...
When operating in active mode, the Stingray device mimics a wireless carrier cell tower in order to force all nearby mobile phones and other cellular data devices to connect to it. The StingRay is an IMSI-catcher with both passive (digital analyzer) and active (cell-site simulator) capabilities.
The new RT cores can accelerate ray tracing by up to 25 times compared to Nvidia’s Pascal architecture, and Nvidia claims 10 GigaRays a second for the maximum performance.
Microsoft's tech, called DXR, adds software support for ray tracing to DirectX 12, the toolset that underpins most Windows games.
NVIDIA’s long-awaited RTX Remix tool is now available as an open beta. This software lets modders add ray-tracing and AI-upscaled textures to older games, like the unofficial remaster of Half ...
The ray tracing algorithm solves the rendering problem in a different way. In each step, it finds all intersections of a ray with a set of relevant primitives of the scene. Both approaches have their own benefits and drawbacks. Rasterization can be performed using devices based on a stream computing model, one triangle at the time, and access ...
Tachyon is a parallel/multiprocessor ray tracing software. It is a parallel ray tracing library for use on distributed memory parallel computers, shared memory computers, and clusters of workstations. Tachyon implements rendering features such as ambient occlusion lighting, depth-of-field focal blur, shadows, reflections, and others.
Website. www.povray.org. The Persistence of Vision Ray Tracer, most commonly acronymed as POV-Ray, is a cross-platform ray-tracing program that generates images from a text-based scene description. It was originally based on DKBTrace, written by David Kirk Buck and Aaron A. Collins for Amiga computers.
NVIDIA says this is the first fully path-traced game. The ray-tracing technique pulls "all lighting effects such as shadows, reflections, refractions and more into a single ray-tracing algorithm."