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Ray tracing is a technique that can generate near photo-realistic computer images. A wide range of free software and commercial software is available for producing these images. This article lists notable ray-tracing software.
List of ray tracing software; Parallel computing; Path tracing; Phong shading; Progressive refinement; Shading; Specular reflection; Tessellation; Per-pixel lighting; GPUOpen; Nvidia GameWorks; Metal (API) Vulkan; DirectX
Website. www.povray.org. The Persistence of Vision Ray Tracer, most commonly acronymed as POV-Ray, is a cross-platform ray-tracing program that generates images from a text-based scene description. It was originally based on DKBTrace, written by David Kirk Buck and Aaron A. Collins for Amiga computers.
NVIDIA’s RTX Remix tool is finally available as a free open beta. It lets modders add ray-tracing and AI-upscaled textures to older games. If you love old PC games, but wish they had access to...
At GDC 2018, Microsoft and NVIDIA demoed new technology that supports ray-tracing in games. Microsoft's tech, called DXR, adds software support for ray tracing to DirectX 12, the toolset...
Reporter. Thu, Mar 19, 2020 · 1 min read. 1 / 2. AMD. More efforts are underway to bring ray traced visuals to more of your games. Microsoft has introduced a DirectX 12 Ultimate framework that ...
The new RT cores can accelerate ray tracing by up to 25 times compared to Nvidia’s Pascal architecture, and Nvidia claims 10 GigaRays a second for the maximum performance. Unsurprisingly, the ...
The ray tracing algorithm solves the rendering problem in a different way. In each step, it finds all intersections of a ray with a set of relevant primitives of the scene. Both approaches have their own benefits and drawbacks. Rasterization can be performed using devices based on a stream computing model, one triangle at the time, and access ...
Vulkan's updated software kit should bring ray tracing to more games and apps without depending on DirectX.
License. Proprietary software, free for commercial use. Website. Nvidia OptiX developer site. Nvidia OptiX ( OptiX Application Acceleration Engine) is a ray tracing API that was first developed around 2009. [1] The computations are offloaded to the GPUs through either the low-level or the high-level API introduced with CUDA.