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  2. Bidirectional path tracing - Wikipedia

    en.wikipedia.org/wiki/Path_tracing

    Path tracing naturally simulates many effects that have to be specifically added to other methods (conventional ray tracing or scanline rendering), such as soft shadows, depth of field, motion blur, caustics, ambient occlusion, and indirect lighting. Implementation of a renderer including these effects is correspondingly simpler.

  3. Ray tracing (graphics) - Wikipedia

    en.wikipedia.org/wiki/Ray_tracing_(graphics)

    In 3D computer graphics, ray tracing is a technique for modeling light transport for use in a wide variety of rendering algorithms for generating digital images. On a spectrum of computational cost and visual fidelity, ray tracing-based rendering techniques, such as ray casting, recursive ray tracing, distribution ray tracing, photon mapping ...

  4. Bidirectional reflectance distribution function - Wikipedia

    en.wikipedia.org/wiki/Bidirectional_reflectance...

    The bidirectional reflectance distribution function (BRDF), symbol , is a function of four real variables that defines how light from a source is reflected off an opaque surface. It is employed in the optics of real-world light, in computer graphics algorithms, and in computer vision algorithms. The function takes an incoming light direction ...

  5. Bidirectional scattering distribution function - Wikipedia

    en.wikipedia.org/wiki/Bidirectional_scattering...

    BSSRDF (Bidirectional scattering-surface reflectance distribution function or Bidirectional surface scattering RDF) [4][5] describes the relation between outgoing radiance and the incident flux, including the phenomena like subsurface scattering (SSS). The BSSRDF describes how light is transported between any two rays that hit a surface.

  6. NVIDIA shows how much ray-tracing sucks on older GPUs - Engadget

    www.engadget.com/2019-04-11-nvidia-shows-how...

    NVIDIA recently announced that ray-tracing is coming to older Pascal GPUs, and now it has detailed how well -- or not well, rather -- it will actually work. If you're happy with basic effects, the ...

  7. Global illumination - Wikipedia

    en.wikipedia.org/wiki/Global_illumination

    Global illumination [1] (GI), or indirect illumination, is a group of algorithms used in 3D computer graphics that are meant to add more realistic lighting to 3D scenes. Such algorithms take into account not only the light that comes directly from a light source (direct illumination), but also subsequent cases in which light rays from the same source are reflected by other surfaces in the ...

  8. Metropolis light transport - Wikipedia

    en.wikipedia.org/wiki/Metropolis_light_transport

    Metropolis light transport (MLT) is a global illumination application of a Monte Carlo method called the Metropolis–Hastings algorithm to the rendering equation for generating images from detailed physical descriptions of three-dimensional scenes. [1][2] The procedure constructs paths from the eye to a light source using bidirectional path ...

  9. Ray tracing (physics) - Wikipedia

    en.wikipedia.org/wiki/Ray_tracing_(physics)

    Ray tracing (physics) In physics, ray tracing is a method for calculating the path of waves or particles through a system with regions of varying propagation velocity, absorption characteristics, and reflecting surfaces. Under these circumstances, wavefronts may bend, change direction, or reflect off surfaces, complicating analysis.